1.) Gothic-Punk vs Modern-Gothic: Both are great, but I think Gothic-Punk is really cooler, enough said about that one.
2.)Codefined vs Undefined: I would rather be able to go through the explanations quickly, than have to explain things unexplained in the game.
3.)The old Wod shows great uniformity, with everything knowing of each other, battling, allying with, etc.
4.)Global vs Local: I would rather join a force with people around the world, even if very few in numbers. If only local, you can't really accomplish anything really, really great.
5.)One book vs Core book + setting: Wow, they were really trying to get all the money they could with this idea. Some may argue that it joins game together for easy playabilty, but I would rather be able to buy 1 book and play it, not have to own this and this etc.
6.)Character Creation: With the old WoD, you had nearly endless character creation schemes, allowing all characters to be very unique, and each ally really necesarry, and not expendable. What is the point of the 5-5 choice?! It really grinds my gears.
7.)Series vs 6 book mini series: In the old WoD, you could buy endless sourcebooks for your game, books for certain tribes, groups, areas, events, etc. Now, if you want to play one of the games besides V:TR, W:TF, or M:TA, then you only have a limmited choice of what to buy. No special kith or creed book for you!
Agree? Disagree?








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